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JP · Creative Director
Case Study · 09 / 10 · Brand & Music VFX

Cloonee × The Caverns

Bring an inanimate underground space to life through light and motion. Make a familiar place feel alien through simulation, all from a vision board and brand identity.

ClientCloonee · The Caverns Year2025 RoleSole 3D Artist · Motion lead ToolsHoudini · Karma · Redshift · Nuke

The brief

Bring an inanimate underground space to life through light and motion. Make a familiar place feel alien through simulation, all from a vision board and brand identity.

Approach

Sole 3D artist across environment construction, camera movement, pacing, simulation, and lighting for a 45-second show-announcement spot. Pure traditional pipeline through Parallel Studios and Apollo Post House. Houdini and Karma for sim and lighting, Redshift for hero render, Nuke for comp.

Cloonee × Caverns frame 1
Cloonee × Caverns frame 2
Cloonee × Caverns frame 3

Outcome

Two sold-out shows across two nights at The Caverns.

Credits

Directors: Bryson Moberley, Burdhouse. EP: Tony Pillow, Simon Chasalow, Boss Rosas. Producer: Jon Correal. Production: Parallel Studios. Post House: Apollo Post House. Post Producer: Lynn He. 3D Artist: Jack Phoenix. Color: H Houmam. Sound: Ayo Douson.

End / Start

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